Player Chiepoo posted a message on 03/06 10:16 on the Wonderz & QuoVerbis Forum: Boo Hoo. Answer him on Wonderz & QuoVerbis and exchange with other players
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It's true that when you pull on a ghost after the puppet is gone it makes you lose kan mm because there is still his XD hair or when you pull on a ghost I see that I touched a puppet either right next to my ghost or behind the ghost that hides it (however the ghost is supposed to be transparent O.O) May it goes jsuis in the top 5 😂 and it's my 8th day but today I know if it does it for you but I earn 2 times more madpoints for the same score as yesterday: (
In fact, I really like SOS Dodo and Boo Hoo, the game uses the reflexes and dexterity of the player, and not pure luck like so many other games. It's also nice to have done a different point count on the two sites.
On the other hand, what irritates me is this obsession that puppets (but not tigers) have with suddenly appearing instead of gradually rising. As a result, the shots (which cross the ghosts on MadWin and not the dodos on CadoVillage, will understand) and the bombs hit what did not appear on the screen when the mouse click was made.
I would very much like to be told why these shots through and sudden appearances are ruining the score.
I too have a lot of slowdown which doesn't make the game any easier....I console myself by telling myself that I'm not the only one! but it's a shame less and less points..... connection pb... at MadWin we have less and less fun.......
I don't know about you, but it's starting to feel good, these puppets, either already in or not yet out, who suddenly appear to be hit by a shot passing through a targeted ghost. Especially since with the slowdowns that now affect most games but that apparently should not be discussed, it increases the risk of accidents.